# Pedagogical Patterns There is a [book](http://www.pedagogicalpatterns.org/) on patterns of pedagogy, modeled after [[Christopher Alexander]] [[Pattern Languages]]. Here are some more [pedagogical patterns](http://csis.pace.edu/~bergin/patterns/fewpedpats.html#ftg). Relates to [[A pattern language for a new computing environment]] and patterns for [[Realtime Collaborative Systems]]. ## Patterns I helped to write [Peripheral vision of meaningful activity](https://space.hyperlink.academy/301054379274797572) People should be able to see others engaged in meaningful activity without being directly involved. Examples: - Climbing Gym - Workplaces, workshops etc [Persistence of Learning State](https://space.hyperlink.academy/301054517309342212) In the [[Recurse Center]] there are generations of artifacts attached all over the place, from people's projects, interests. "Do not erase" on [[Whiteboards]]. [Mise en Place](https://space.hyperlink.academy/301054816370557443) Cooking People: - Kenji Lopez-Alt A workshop has all of the things that someone needs to do the work! [Workshop as Classroom](https://space.hyperlink.academy/301055213564854788) Learning should happen in the actual workshop where the work is done. This forces "honesty" in meshing advice and how people giving it actually implement it [Blended learning environments](https://space.hyperlink.academy/301054945123107332) Environments should support multiple discontinuous activities of a variety of levels of difficulty. Example: Montessori classroom I worked on these at [Hyperlink Academy](https://space.hyperlink.academy/)