# Pedagogical Patterns
There is a [book](http://www.pedagogicalpatterns.org/) on patterns of pedagogy, modeled after [[Christopher Alexander]] [[Pattern Languages]].
Here are some more [pedagogical patterns](http://csis.pace.edu/~bergin/patterns/fewpedpats.html#ftg).
Relates to [[A pattern language for a new computing environment]] and patterns for [[Realtime Collaborative Systems]].
## Patterns I helped to write
[Peripheral vision of meaningful activity](https://space.hyperlink.academy/301054379274797572)
People should be able to see others engaged in meaningful activity without being directly involved.
Examples:
- Climbing Gym
- Workplaces, workshops etc
[Persistence of Learning State](https://space.hyperlink.academy/301054517309342212)
In the [[Recurse Center]] there are generations of artifacts attached all over the place, from people's projects, interests.
"Do not erase" on [[Whiteboards]].
[Mise en Place](https://space.hyperlink.academy/301054816370557443)
Cooking People:
- Kenji Lopez-Alt
A workshop has all of the things that someone needs to do the work!
[Workshop as Classroom](https://space.hyperlink.academy/301055213564854788)
Learning should happen in the actual workshop where the work is done.
This forces "honesty" in meshing advice and how people giving it actually implement it
[Blended learning environments](https://space.hyperlink.academy/301054945123107332)
Environments should support multiple discontinuous activities of a variety of levels of difficulty.
Example: Montessori classroom
I worked on these at [Hyperlink Academy](https://space.hyperlink.academy/)