Jess's Lab Notebook

Software has a grain to it

There are ways of working with software that are like working with wood. Natural constraints of the medium itself. We should explore what those intrinsic qualities are and work intelligently with them.

My guess:

  • Human factors - working memory, visual depth of field, focus, etc
  • Hardware limitations- orders of magnitude in speed differences.

What grain is true now? What grain could we change by inventing new kinds of software?

Grains as brainstorming tools for guiding exploration.

Software has a grain to it
Interactive graph
On this page
Software has a grain to it