Additionally, the reliability of an agent's behavior is not essential in gaming. In fact, unpredictability can even be a feature, not a bug. This allows us to test, iterate, and ship much faster. In contrast, productivity tools and co-pilots require a much higher level of reliability. (View Highlight)
We are particularly interested in the social dynamics of multi-agent simulated worlds, the graduation from co-pilot to co-worker (View Highlight)